Brukel is a game where you must Explore the life of a World War 2 survivor as you discover remnants of her past. But be warned, not all memories should be uncovered.
Art lead, responsible for managing a small team while also creating new assets, landscapes and environments while ensuring stylistic consistency across the team.
Burn It All is a 3D third person game where you play as a baby dragon exploring a small home and collecting shiny gold trinkets.
I created all visual assets for this game, as well as development.
1-800-SPY-HELP is a local co-op game where you work together to figure out your double-blinded spy mission.
In this game jam, I created all of the 3D art assets.
The Legend of Ploom
The Legend of Ploom is a rolling ball platformer where you must collect pieces of armor to prepare to battle.
In this game, I created all of the 3d models and digital art.
The DaVinci Coders
The DaVinci Coders is a game that aims to to teach kids how to read and write basic java code.
In this game, I created 3D models to be used as the game pieces.
Decontaminationenables students to practice correct decontamination procedures for patients who have been exposed to radioactive chemicals.
In this game, I created most of the 3D models, primarily the equipment.
Grown to Die
Grown to Die is a side-scrolling platformer where you play as a small mouse trying to prove herself as a powerful witch.
In this game jam, I created the vast majority of the visual art, while editing the remainder for stylistic consistencies.
Commit Crime is a bullet hell game made in 36 hours for Ludem Dare.
In this game jam, I created all of the digital art.
Adventures is a family-friendly dungeon crawler with a "positive life message" mechanic - compliments and nice gestures are required to keep the party performing at their best. A lack of emotional supports causes the adventurers to struggle.
In this game, I created much of the sprite art and concept art.