The Elder Scrolls Online is a massively multiplayer online role-playing video game developed by ZeniMax Online Studios. Complete quests, fight monsters, make friends, and explore all the corners of Tamriel.
3D Environment Artist, responsible for creating many of the biome pieces in new expansions and DLC.
Brukel is a game where you must Explore the life of a World War 2 survivor as you discover remnants of her past. But be warned, not all memories should be uncovered.
Art lead, responsible for managing a small team while also creating new assets, landscapes and environments while ensuring stylistic consistency across the team.
Burn It All is a 3D third person game where you play as a baby dragon exploring a small home and collecting shiny gold trinkets.
I created all visual assets for this game, as well as development.
1-800-SPY-HELP is a local co-op game where you work together to figure out your double-blinded spy mission.
In this game jam, I created all of the 3D art assets.
The Legend of Ploom
The Legend of Ploom is a rolling ball platformer where you must collect pieces of armor to prepare to battle.
In this game, I created all of the 3d models and digital art.
The DaVinci Coders
The DaVinci Coders is a game that aims to to teach kids how to read and write basic java code.
In this game, I created 3D models to be used as the game pieces.
Decontaminationenables students to practice correct decontamination procedures for patients who have been exposed to radioactive chemicals.
In this game, I created most of the 3D models, primarily the equipment.
Grown to Die
Grown to Die is a side-scrolling platformer where you play as a small mouse trying to prove herself as a powerful witch.
In this game jam, I created the vast majority of the visual art, while editing the remainder for stylistic consistencies.
Commit Crime is a bullet hell game made in 36 hours for Ludem Dare.
In this game jam, I created all of the digital art.
Adventures is a family-friendly dungeon crawler with a "positive life message" mechanic - compliments and nice gestures are required to keep the party performing at their best. A lack of emotional supports causes the adventurers to struggle.
In this game, I created much of the sprite art and concept art.